The video game is said to have a violent effect on children. Everyone plays the occasional video game from time to time. Many children play games for hours upon hours. According to chapter 22, “ the violence in video games can e categorized along different dimensions, whether it invloves fantasy character or representation of humans. Whether the perspective of the players character is first person or over the shoulder, and whether the motivation for violence is clear or justified”. The violence of a video game has nothing to with the real life violence. Though exposure to violent video games increases physiological arousal, it is hard to blame violence on video games. But regardless of the degree of violence, players focus more on the games mechanics and its object over the violence. The violence in a video game is no different from watching television or something like that that exposes you to media.
The media make it seem as though video games today are to violent for children. According to the chapter “In 1999, 6% of PC and Video games sold in the United States contained violent content.” But the media does not say much when it comes to the facts. Video games to children are jus video games. Most children know the difference between video game violence and real violence. There have been several studies which study how children react to video games, but children reacted the same way to non violent video games than they did to violent games. Although there were some cases where the children did react differently. There is a higher correlation between media violence and real violence, than there is between video games and violence.
Sunday, November 4, 2007
Subscribe to:
Post Comments (Atom)
1 comment:
In the chapter, it said that 6% of video games sold in the U.S had violent content. That's it? This number seems awfully low to me. When you walk into a place like GameStop or EBGames, all of the walls are covered in games. I guarantee you more than 6% are violent. Also, I agree with what you said about video games causing arousal (which leads to violence) rather than violent games causing violence.
Post a Comment