Sunday, October 21, 2007

The Sims


I Think The Sims is a great example of a video game with an Interactive three-dimensional environment.Although the Sims does not use real time, it has its own method of keeping track time with a custom clock. The allows you to move around through the city and interact with different things. "The first person perspective increased the importance of off-screen space because it positioned the player within the space, subjctively as opposed to the third-person objective view in earlier games" (Page 66). The Sims uses the ablitiy to select on one player and control them through multiple stages in there lives from what they wear to where they work. The Sims also has meaningful play, because it keeps users playing for hours and hours. But unlike most video games the Sims does not have a correct way to play the game. According to TMOTVG, " Most Video games, require players to know their way around th diegetic world in order to be successful in the game."( page 67) The Sims seems to have an unwritten rule which you can free style our way through the game and still be taking care of business. I feel the Sims uses interactive three-demensional environment.

Wolf, Mark :The Medium of the Video Game, Chapter 3. Space in the Video Game Pages 64-67

2 comments:

Camal said...

The Sims is truly an evolutionary game. It is so much like real life that its uncanny. This game is a true example of meaningful play. People spend numerous hours playing this game and buying all of the advancements. Every aspect of meaningful play is met in the Sims series. Every action you take, is directly associated with the system response, etc. Why do you think their is so much research and buzz about the Sims?

Kai Filipczak said...

Are you sure that The Sims uses a first-person perspective? From what I remember, it used a third-person birds eye view of the area that you're playing in. I like how you touched upon the use of the game's clock, and the possibility of playing everything in high-speed.